Gaming Libraries in the News: June 2009

This article is from the first edition of The Video Game Librarian website I published between 2008 and 2010. It was originally written on June 25, 2009.

A couple of libraries are in the news with the details on how they plan to integrate video games into their Summer programming.

The Woburn Advocate has posted an article titled “Attention, baby boomers” about the Woburn (Mass.) Public Library’s Wii program for adults:

Woburn Public Library staff and teen volunteers will walk you through the use of the Wii-mote, a light-weight, motion-detecting controller that you throw like a bowling ball.

Meanwhile, The Daily Courier of Prescott, AZ reports that the Prescott Public Library will bring families together with the Wii:

The library also is still offering its two Nintendo Wii video game programs, including “Wii-Read,” from 3:30 to 6:30 p.m. on Thursdays.

In “Wii-Read,” a child reads a book for an hour and fills out a form telling staff what he or she thought of the selection before scheduling an hour of time playing Wii on Thursdays.

On Saturdays, the library provides “Wii-R-Family” from 10:30 a.m. to 1:30 p.m., a program in which families of at least one parent and a child can play for an hour on the game system.

“Gaming in Libraries” Summer Course Gains a Level

This article is from the first edition of The Video Game Librarian website I published between 2008 and 2010. It was originally written on June 9, 2009.

If you’ve been following Scott Nicholson’s free YouTube course on Gaming in Libraries at GamesInLibraries.org/course, this isn’t news to you. But for those who may have skipped it so far, Dr. Nicholson sends along word that the class is about to get a whole more interesting (not to say it hasn’t been riveting so far):

Because starting from today’s lesson (number 7), we’re moving out of “intro” territory. Today is about the history of games in libraries, and Thursday and Friday, I’ll be presenting a new conceptual model I have developed about how to think about game experiences, and all of next week will be applying those models.

This is new research and a different way of looking at games that makes it easy for libraries to justify game selections back to the mission of the library.

You can see Lesson Number 7 below and all of the previous lessons are archived online at GamesInLibraries.org/course:

More Halo Novels and a Halo Encyclopedia on the Way

This article is from the first edition of The Video Game Librarian website I published between 2008 and 2010. It was originally written on April 7, 2009.

During this weekend’s Emerald City Comic Con in Seattle, Tor Books and Microsoft’s Frank O’Connor announced (via Kotaku) that famed science fiction author Greg Bear will be writing a new trilogy of Halo novels. The series will follow the exploits of the Forerunners, the ancient race from the game’s mythology that built the Halo. The series will be set 100,000 years before the first game and trace the Forerunners’s connections to humanity.

The first book in the Forerunner trilogy will be released sometime next year.

In addition, DK Publishing has announced they will publish The Halo Encyclopedia in November. The reference book will be 352 pages and feature full color illustrations of many characters, locations and weapons from the Halo universe. The forward will be written by O’Connor, a member of Microsoft’s new “internal Halo team,” and will include content from all four currently-available Halo games and the upcoming Halo 3: ODST. Presumably, the encyclopedia will also cover events from the Halo novel series.

National Center for the History of Electronic Games Opens

This article is from the first edition of The Video Game Librarian website I published between 2008 and 2010. It was originally written on March 18, 2009.

The Strong National Museum of Play in Rochester, NY has announced the establishment of the National Center for the History of Electronic Games (NCHEG). The NCHEG will be “dedicated to collecting, preserving, and interpreting electronic games and game forms for future generations.”

According to the announcement, the NCHEG is the home of “one of the largest and most comprehensive collections of electronic game platforms and games in the United States” numbering nearly nearly 15,000 items. In addition to games, it will also carry game-related stuff such as packaging, advertising, publications, electronic-game-inspired consumer products, literary and popular inspirations of electronic-games imagery, historical records, personal and business papers, and other associated artifacts.

Among the items the NCHEG has collected include every major home video game console released since 1972 (that’s the Magnavox Odyssey to the Nintendo Wii for those keeping track) and more than 10,000 individual games. There is also over 100 handheld systems, children’s educational games and a collection of electronic toys like Simon.

Researchers can view all of the items in the NCHEG’s collection while others will be on display in the museum itself. Some of these games will even be available for the public to play.

The NCHEG is looking for donations of games and other game-related materials. If you’re interested in donating materials, please contact Jon-Paul C. Dyson (jpdyson AT museumofplay DOT org) or Eric Wheeler (ewheeler AT museumofplay DOT org). More information can also be found at their website, NCHEG.org.

Free “Gaming in Libraries” Online Class Offered by Syracuse University

This article is from the first edition of The Video Game Librarian website I published between 2008 and 2010. It was originally written on March 6, 2009.

Syracuse University is offering an experimental course this Summer dubbed “Gaming in Libraries”, which will be taught by Dr. Scott Nicholson. Guest lectures will also be given by memebers of the Expert Panel from the ALA’s Libraries, Literacy and Gaming initiative. The best part is that the lectures and student responses will be freely available to the public through Syracuse’s YouTube page. The public is also invited to post their own responses to the lectures in the comments section of the videos on YouTube.

A blog with links to all of the videos as well as course notes can be found at the Games in Libraries site: GamesInLibraries.org/course.

And here’s a little more information about the instructor…

Dr. Scott Nicholson (srnichol@syr.edu) is an associate professor at Syracuse University’s School of Information Studies and is head of the Library Game Lab of Syracuse. He has been doing research on games in libraries since early 2007 but has also designed his own games and hosts the video series, Board Games with Scott, and the podcast, Games in Libraries. He started the Games and Gaming Members Initiative Group for the American Library Association and is working with the ALA on funded research about games in libraries.

Librarians Audited Over Rock Band

This article is from the first edition of The Video Game Librarian website I published between 2008 and 2010. It was originally written on March 2, 2009.

A group of librarians from the Nebraska Library Commission was audited by state auditor Mike Foley after a video showing the librarians playing Rock Band was discovered on YouTube. The video (which is embedded below) is an instructional video that shows the librarians setting up the system and playing the game. In his report, Foley claimed the librarians misused taxpayer money to basically sit around and play video games. The Library Commission responded with a report of their own in which they detail exactly what they planned to do with the games and how bringing Rock Band into the library is in line with the state’s library goals.

The incident has been picked up by various news organizations, including Library Journal (which provides a good blow-by-blow of what happened) and Omaha’s Action 3 News. This kerfuffle shows that some people just don’t get it, and while it’s no laughing matter, it reinforces the idea that some people need more education on what libraries are doing with games (or anything not book-related) and how video games long ago stopped being “kid’s stuff.”

Here’s the video in case you were interested:

“Library WoW!” Blog Chronicles World of Warcraft Program at a Library

This article is from the first edition of The Video Game Librarian website I published between 2008 and 2010. It was originally written on January 27, 2009.

“Bob,” the Assistant Manager of Computer & Network Services at the Central Arkansas Library System of Little Rock has been an MMORPG gamer for as long as they’ve been around. And now he’s bringing his love of MMORPGs to the library with the biggest MMORPG in all the land… World of Warcraft.

Bob has started a blog, World of Warcraft at the Library (AKA Library WoW!), to chroncile his progress with starting a WoW program at his library. Here’s an excerpt from his first post, appropriately titled “Hello World (of Warcraft)!“:

The “Why” of the program.
The social nature of WoW is comparable to a book club or knitting circle, and that communal experience is what I will attempt to harness in the program. I have met other WoW players in public or at work, and most all of these meetings are started with a sense of surprise from both myself and the other player. One of the first things asked when I meet another WoW player is, “What Realm,” which is always answered by, “Oh, /sigh I’m on Feathermoon.” Through these programs, I hope to foster a sense of community among the area WoW players and provide a medium through which we can all play together, if only for a couple of days per month, without sacrificing our other in-game relationships.

For those who are interested in further discussion of WoW and libraries, you may be interested in the LibGaming Google Group, which has had a ton of WoW-related discussion in the last few weeks.

Game Libraries in the News: January 2009

This article is from the first edition of The Video Game Librarian website I published between 2008 and 2010. It was originally written on January 26, 2009.

Here’s a trio of recent news articles that show more libraries hopping on the video game bandwagon:

Library programs offer something for all – How librarians at the Chili Public Library (NY) are using programs to attract patrons, including teens.

“”I’ve been told if you feed them, they will come,” says Catherine Kyle, who is 29 and leads the teen programs at the library, which pulls high school-aged kids from three major high schools, Churchville-Chili, Wheatland-Chili and Gates Chili.

She has equipped the teen meeting space with a sound system and is hoping that video game systems might lure the older boys to come, such as a Nintendo Wii. She’ll do a Rock Band competition in April, a popular interactive Wii game.”

Des Moines libraries find success using video games to draw students – How Des Moines libraries are using Rock Band and the Wii to bring in teenagers.

“They get large turnouts at each library,” said Brenda Finn, teen specialist at the Central Library. “They may have never been in before to play the game, but they meet me … and ask for a book or how to get a card.”

New teen wing of library will have video games – All about Nashville’s new teen area that includes…

“A remodeled area for teens in Nashville’s downtown library will include four plasma TV screens and a Wii video game when it opens next month.”