This article is from the first edition of The Video Game Librarian website I published between 2008 and 2010. It was originally written on July 23, 2008.
The presentations from the 2008 Gaming + Learning + Society Conference are now online for your viewing pleasure. The conference was held on July 10th and the 11th and if you work with games in a school or educational setting, the following topics of discussion might be right up your alley:
- Leadership and Games and Games for School Leadership
- Real-Time Research: (Concluding) A GLS Experiment in the Design of Scholarship
- Two Approaches to Language-Learning Games
- Talks: Games & Incivility
- Talks: Games in History Classrooms
- The Virtual World Exploratorium Project: Initial Findings and Future Directions
- Talks: The Future of Mobile Gaming
- Talks: Thinking Through Game Design
- Values at Play: Tools for Activist Game Design
- GameQuest: Designing Higher Education Games and Simulations
- Games and Funding
- Talks: Games & Civic Engagement
- Design Practices, In and Around Games
- Talks: Game Mechanics & Learning
- A Walk Through Portal: An Act of Videogame Analysis
- Hybrid Stories, Hybrid Identities: Conceptualizing Performance Texts
- Talks: Games for Science Learning
- Taking Youth Production Seriously: Analyzing Multimodal Data to Understand Identity in Action
- Talks: Games & Assessment
- Real-Time Research: (Starting) A GLS Experiment in the Design of Scholarship
- Talks: Beyond Games
- Talks: Youth Programs for Games & Digital Media Literacy
- Opening Plenary Panel and Breakfast