This article is from the first edition of The Video Game Librarian website I published between 2008 and 2010. It was originally written on June 9, 2009.
If you’ve been following Scott Nicholson’s free YouTube course on Gaming in Libraries at GamesInLibraries.org/course, this isn’t news to you. But for those who may have skipped it so far, Dr. Nicholson sends along word that the class is about to get a whole more interesting (not to say it hasn’t been riveting so far):
Because starting from today’s lesson (number 7), we’re moving out of “intro” territory. Today is about the history of games in libraries, and Thursday and Friday, I’ll be presenting a new conceptual model I have developed about how to think about game experiences, and all of next week will be applying those models.
This is new research and a different way of looking at games that makes it easy for libraries to justify game selections back to the mission of the library.
You can see Lesson Number 7 below and all of the previous lessons are archived online at GamesInLibraries.org/course: