Gaming in the Library: 100 Tips and Resources @ OEDB

This article is from the first edition of The Video Game Librarian website I published between 2008 and 2010. It was originally written on July 23, 2008.

Jessica Merritt has recently published an article at the Online Education Database entitled “Bringing Gaming (and Gamers) to Your Library: 100 Tips and Resources.” The list of tips is a fantastic resource for any librarian looking to add games or gaming programs to their library (and not just because links to The Video Game Librarian are paired with five of the tips).

Here’s a small taste of the tips and resources available, and be sure to read the whole article, I highly recommend it.

When libraries offer gaming programs, there’s often a very favorable response, but how do you go about getting started? You’ll need to know which games are the best, how to attract gamers, and so much more. There are many tips, resources, and tools that will help you figure out everything you need to know, and we’ve profiled them here.

16. Don’t forget adults: Library games and gaming events are often directed at teens, but keep in mind that many adults love to game, too.

29. Let your staff play: Break down resistance to gaming by getting your staff involved and having fun with gaming.

31. Be prepared for opposition: Not everyone understands the appeal of gaming, particularly video games, in the library, so you will find that you’ll need to defend your actions with academic discussions and statistics.

How to Run a Super Smash Bros. Brawl Tournament

This article is from the first edition of The Video Game Librarian website I published between 2008 and 2010. It was originally written on June 13, 2008.

This post comes from Jennifer Lovchik, the Teen Services Librarian at Bellingham Public Library in Washington. She has recently put on her first Super Smash Bros. Brawl tournament and it was a rousing success. After sharing her story with the LibGaming discussion group, I asked if she would be willing to share it here as well.

So with that, take it away Jennifer (and thanks for the great post)… Continue reading

Are “Public Performance Rights” Required For Game Programs?

This article is from the first edition of The Video Game Librarian website I published between 2008 and 2010. It was originally written on June 6, 2008.

The question of whether or not it’s legal to use video games in a public program has come up in four places over the last several days: The School Library Journal, GamePolitics.com, Joystiq’s Law of the Game column and at the LibGaming Discussion Group.

Here’s what they had to say… Continue reading

Rhythm Game Track Finder @ MTV

This article is from the first edition of The Video Game Librarian website I published between 2008 and 2010. It was originally written on May 5, 2008.

Have you ever wondered if your favorite song or band has ever appeared in a rhythm game? Well wonder no more as back in January MTV.com launched the Rhythm Game Track Finder.

The database currently features 67 games across ten platforms and is searchable by game title, song title, artist, or platform. It also indicates whether a track is the original version or a cover and indicates if a song is only available as downloadable content.

Click here to view the games currently included in the Rhythm Game Track Finder. Continue reading

Is the Wii Wheel Required to Play Mario Kart Wii?

This article is from the first edition of The Video Game Librarian website I published between 2008 and 2010. It was originally written on May 2, 2008.

“Is the Wii Wheel required to play Mario Kart Wii?”

I received an email with this question a day ago and I thought it would be better to answer it here as I’m sure many librarians aren’t quite sure what to make of the Wii Wheel.

The short answer is NO, the Wii Wheel is not required to play Mario Kart Wii. But here’s an explanation of just why that is and what you can do in the future ahead of time to know what controller configurations work with which games.

A small graphic indicating every controller configuration that can be used with a game is included in the top right corner on the back of every Wii game case. The graphic for Mario Kart Wii looks like this…

It’s a little hard to see, but there is a “4” inside the Wii Remote symbol. That means the game supports four-player simeltaneous play. The other symbols mean that it is also (optionally) playable with the Wii Wheel, the Nunchuk (with a Wii Remote), the Classic Controller (with a Wii Remote) or a GameCube Controller. Every game will have some combination of these symbols to indicate what controller options players have with it.

Finally, a little about the Wii Wheel. The Wii Wheel is actually just a plastic shell that the Wii Remote snaps into it to make it feel more like a real steering wheel. It is perfectly acceptable to play Mario Kart Wii by holding the Wii Remote sideways and using it to steer your kart. The game would work exactly the same as if the Remote were plugged into the Wii Wheel.

If any librarians out there ever have any other questions, feel free to email them to me at videogamelibrarian AT gmail DOT com.

April 2008 Issue of Library Technology Reports Does Gaming

This article is from the first edition of The Video Game Librarian website I published between 2008 and 2010. It was originally written on April 21, 2008.

Library Technology Reports, a monthly magazine from ALA TechSource, has put out their April 2008 issue and the entire thing shines a spotlight on gaming in libraries.

The issue is titled “Gaming & Libraries Update: Broadening the Intersections,” and it was put together by Jenny Levine as a followup to a previous issue of Library Technology Reports she wrote about gaming in 2006.

“Gaming & Libraries Update: Broadening the Intersections” focuses on three main topics:

  • Expanding the idea of “gaming” to include “big games” (scavenger hunts and other real world games) and board games.
  • Expanding game programs to include those who don’t normally play games.
  • Expanding gaming services to include things like fantasy sports leagues.

If you’re new to the whole “games in libraries” thing, or if you’ve been doing it for awhile and are looking for new things to try, this issue of Library Technology Reports is a must read.

Apply for a 2008 Presidential Citation in Gaming from the ALA

This article is from the first edition of The Video Game Librarian website I published between 2008 and 2010. It was originally written on April 1, 2008.

The American Library Association has announced they are offering citation certificates to any library that uses games and gaming as “tools for learning, literacy development and community development.”

Each applicant much include a description (under 100 words) that details “how games and gaming of all kinds has had an impact on learning and literacy at [their] library. Be sure to highlight the library, organizer, the program, the participants, the staff, and the learning outcomes.” Applications are available online here.

The application deadline is Monday, April 21, 2008. The full rules can be found right here:

Just choose a category – recreation, education, or innovation – describe the program, initiative, or collaboration, and tell us why your nominee deserves to receive an ALA Presidential Citation.

  • Nominations will be accepted from Monday, January 14, 2008 through Monday, April 21, 2008.
  • Nominations will be reviewed by a panel of experts from the library field, the gaming industry, academia, and philanthropy.
  • The winners will be announced at the 2008 ALA Annual Conference in Anaheim.
  • Dr. Loriene Roy, ALA’s 2007-2008 president, will present the citations during ALA’s first open gaming night at the 2008 Annual Conference.

Winners of the 2008 Presidential Citation will receive a certificate and be featured on ALA’s gaming website. Self nominations are strongly encouraged.

Good luck to all who apply.

VGL Classic: Choosing a Next-Generation Format

This article is from the original batch of Video Game Librarian articles I wrote for Gaming Target between 2005 and 2007. It was originally written on December 21, 2007.

The PlayStation 2, the current platform of choice for any library that focuses their game collection on a single console, will turn eight years old in 2008 and is likely at the end of its useful life. Sure, it’ll get a few more years of annual EA Sports updates, various bits of bargain software and games based on Saturday morning cartoons, but the days of games like God of War II coming to the PS2 are over.

So what’s a librarian to do if they want to keep their collection current? Why, move up to the next-generation of course. As a Media Librarian myself, this can be a tough choice, but with this guide we hope we can help any librarians out there make the right choice. The three consoles have been organized from best to worst, with the pros and cons listed for each so that the console that best fills your library’s personal needs can be chosen. Continue reading